2ch動畫歌曲選舉 – 上編

泰利兄那兒看到的有趣文章,內容是關于早前日本名留言版2CH的日本動畫歌曲排名選舉,小弟自稱為日本動畫歌曲迷,總會有點說話想說,或者先按著不表,先看看日本人如何排名吧!


2ch best anime songs top100 part1(第100至第62的排名)


2ch best anime songs top100 part2(第61至第21的排名)


2ch best anime songs top100 part3(第20至第00的排名)

多謝泰利兄的整理,頭二十名的排名如下:

20位(370点) 夢色チェイサー/鮎川麻弥 機甲戦記ドラグナー(OP1)
19位(376点) 勇者王誕生!/遠藤正明 勇者王ガオガイガー(OP)
18位(386点) Shooting Star/KOTOKO おねがい☆ティーチャー(OP)
17位(387点) 愛・おぼえていますか/飯島真理 超時空要塞マクロス愛・おぼえていますか(TM)
16位(389点) God knows…/平野綾 涼宮ハルヒの憂鬱(IN)
15位(395点) 魂のルフラン/高橋洋子 新世紀エヴァンゲリオン シト新生(ED)
14位(424点) ゆずれない願い/田村直美 魔法騎士レイアース(OP1)
13位(431点) 聖少女領域/ALI PROJECT ローゼンメイデン トロイメント(OP)
12位(432点) tune the rainbow/坂本真綾 ラーゼフォン多元変奏曲(ED)
11位(440点) Wind Climbing~風にあそばれて~/奥井亜紀 魔法陣グルグル(ED1)
10位(462点) 暁の車/FictionJunction YUUKA 機動戦士ガンダムSEED(IN)
09位(463点) 哀・戦士/井上大輔 機動戦士ガンダムⅡ哀戦士篇(TM)
08位(469点) innocent starter/水樹奈々 魔法少女リリカルなのは(OP)
07位(490点) プラチナ/坂本真綾 カードキャプターさくら(OP3)
06位(492点) dis-/有坂美香 無限のリヴァイアス(OP)
05位(510点) Give a reason/林原めぐみ スレイヤーズNEXT(OP)
04位(522点) ハッピー☆マテリアル/真帆良学園中等部2-A 魔法先生ネギま!(OP)
03位(605点) Butter-Fly/和田光司 デジモンアドベンチャー(OP)
02位(655点) 鳥の詩/Lia Air(OP)
01位(780点) 創聖のアクエリオン/AKINO 創聖のアクエリオン(OP1)
殿堂入り(1549点) 残酷な天使のテーゼ/高橋洋子 新世紀エヴァンゲリオン(OP)

這個排名以投票方式選出,以4,3,2,1分數為標準,分數越高,排名越高。

這類選舉久不久便會舉行,是次排名為匿名在留言版舉行,因此我們很難知道投票人有沒有重覆投票,投票人的年齡,性別,職業,甚至有沒有歌迷之間動員影響賽果等等,所以對以上結果各位只要當成一個參考便好,不用認真。排名結果時有爭議,但這是小問題,反而因選舉拉票關係,多了秘藏影像放在YOUTUBE或NICONICO等網站,在短時間重溫很多我喜歡,或己忘掉,都算是功德無量。

雖說選舉的認受性成疑,但某些數據還頗值得參考。

首先,是本次投票,有意無意地把一切現役流行歌手的流行歌曲都併諸門外,是否刻意我並不清楚,但感覺就是如此。似乎投票者對流行歌手,或更精確地說,動畫歌曲和流行曲的分野都相當「清楚」,至於可謂動畫歌,還者留待之後另起新篇再說。

留心看,流行歌手的歌曲還是有的,只是以在200~100之間才會有像高田梢知的秘密機地,ポルノグラフィティ的メリッサ等等超人氣歌曲,其他像L’Arc~en~Ciel,SEE-SAW和TWO-MIX是少數的現役,至於有像TM NETWORK,SIAM SHADE等己解散的流行樂隊,也算是榜中的特例吧。

另外一點,是上榜的歌曲普編是近十年之內上映的動畫歌曲,一些超過十年,或者廿年的相對地少。如泰利兄所說,タッチ,マクロス,LOVEさりげなく,甚至アニキ和ミッチ的歌曲,當年紅透半邊天,稱得為動畫迷,有咁上下年齡的都會哼幾句,但在時次選舉也是乏善可陳,我的理解未必是日本人善忘,只是會有興趣,有時間投票的多是年青人,上了年紀的動畫迷當然有,但花時間留在網上留言咀上爭峰,倒不如跑到CD店買碟支持還實際吧(笑)。

不過我要強調一點,上述推論只是建基於感覺,因為數據不足,當然也沒可能有什麼精確分析。

另外做了一個少統計,頭一百位和聲優有關或有份參與主唱的歌曲大概有20首(連TWO-MIX和FictionJunction YUUKA計在內),如果以二佰位計的話,則增至32首左右,比例算一般。

其中最值得開香檳慶祝,是坂本真綾在本榜上佔最多,有五首,也是頭200位中最多的歌手,而且全部歌曲,都在頭一百位之內,作為她的FANS當然是相當高興,但全都是和菅野洋子合作的前期作品,這點令我有點擔心。

其次是林原めぐみ,平野綾和水樹奈奈,各佔3首,飯島真理和栗林みな實各兩首,其他的都是一首,或以以組合形式的。

林原めぐみ貴為聲優女王,其參與的動畫歌之多也是聲優中最多的,但那都是婚前的事,她有不少歌我也喜歡,但前江後浪推前浪就是這一回事。現在式的話,平野綾受惠於涼宮的關係可說殺出了一條血路,但自涼宮完結後,卻無以為繼,大概因為作品少?水樹奈々反而有點跌眼鏡,而且歌曲全數來自魔法少女リリカルなのは系列,是劇紅歌,然後是歌紅人,還是剛剛相反?真是天曉得,或者可以說她作品多在GAME系之中,和動畫相關的歌曲反而沒有相像般多所致。

(待續)

     

小澤

呀...我咪係本網網主囉 :)

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18 Responses

  1. doraemonserv2表示:

    In Digimon there are also many good songs:

    1. Fire!!
    2. Slash!!
    3. Break Up (movie edition)

    太田美知彥 is the sole music composer for these songs. He also composes songs for Comet-san(2001):

    1. 星に願いを
    2. My Muse/My Music

    HK MK people cannot understand these song because these songs are designed to play using PC supporting 3D Depth (sound card) or 3D Surround (DFX Audio Enhancer) functions.

  2. 泰利表示:

    なのは系列前兩輯, 水樹奈々的歌是劇紅歌、歌紅人沒錯, 但到了SS, 已經不是這回事了… 而且不能否認, 除了なのは系列, 奈々的動畫歌知名度是較低的。

    至於平野綾, 無以為繼是事實! 聽過她的新single, 再相比近期歌手再出發的茅原實里, 更會有如此感覺。

  3. RAh-XePhON表示:

    的確是假東西

  4. doraemonserv2表示:

    > 下?!你認真的還是開玩笑的?

    DFX Audio Enhancer bought the patent of 3D depth function which can be found in old sound cards so that NEW sound cards such as Creative no longer support this functions. So using DFX is my last choice in PC rendering and playing.

    Also, I know the principle: it simply add the amplitude of left and right sound track up such that some lame musical instruments like 響板 clearly. If you don't believe, try playing the song "Aerial" in Tsubasa (movie edition) in PC or C using various method, and find out which is the best.

    Of course I know digital sound output manipulation techniques such as THX, DTS ,DOLBY PRO LOGIC. What I am focusing on is analog approach which is more compatible.

  5. doraemonserv2表示:

    For more information, please see doraemonserv.mysinablog.com/index.php?op=ViewArticle&articleId=821623

  6. doraemonserv2表示:

    > 這個排名是來自日本2CH的, 又會關HK MK people的事?

    I am studying IVE and currenty learning digital audio production. Sadly I found many IVE students knows only the infotainment from the lyrics, failing to analyse the instrumental programming of each song. Compared with Japan, Hong Kong lack anime fans with inspectorship (伯樂)

  7. doraemonserv2表示:

    What's more: do you know the original purpose of making "3D depth" function?

    This is the idea of old sound cards in order to make a ordinary PC speaks works like hifi by addding stereo algorithms. But some speaks of some OEM PC manufacturers like Acer already have hifi functions without any soundcard. That means, you can play a stereo sound by inserting the plug of an Acer speaker (usually Left Hand Side) into a mp3 player. If 3D Depth function is also aded, all songs will lose vocal contents so that many users will complain! That's why after DFX has bought this patent in early 2003, sound card factories did not want to argue with DFX.

    The most useful feature of 3D Depth comes if one of the speakers (including PC and hifi) is out of order. By 3D Depth, you can play left-and-right soundtracks using a single speaker. Doubted? Try listening to Aerial, Baragoku Otome (by ALI PROJECT, rozen maiden) and Rewrite (Fullmetal Alchemist) and you will find the instrumental configuration of different-side soundtack is not identical. Sadly HK Music composers do not know this knack so that their songs are always FLAT, and rely on vocal solely.

    Before 2003, most of the soundcards support 3D Depth so that many Japanese Anime songs can  use PC to generate stereo (non-flat) songs. After 2003, only some BIG enterprise can do it if they do not throw old sound card away.

  8. doraemonserv2表示:

    proofread:

    play ==> play [b]both[/b]

  9. RAh-XePhON表示:

    @doraemonserv2
    或者你說的是事實
    但像DFX這東西確實是"假東西"
    發燒級玩家不使用也是事實

    它單純的模擬環繞聲,對音質提升應該沒有幫助
    而且它是CPU作運算
    為甚麼要花幾千元買獨立聲卡佢解碼?
    其中一個原因是CPU有延遲
    CPU的頻率始終受裏面的時鐘所限制
    比起獨立聲卡還差一截
    對於模擬信號還有干擾的問題
    所以使用CPU作增益等功能是"虛假"的

    PS.
    我並不是hifi發燒友,只是對編程有一點認識

  10. doraemonserv2表示:

    To RAh-XePhON:

    If the current soundcards support the authentic 3D Depth effect, I need not use DFX – a hegemonic money-cheating software with only few functions. Actually to achieve the same effect as 3D Depth I can simply render the stereo mp3s by mixing the LHS and RHS tracks together without any additional soundcard features nor DFX – using Audacity 1.2. So in the long run I will use actual hifi, but one of the fxxking facts is that many hifi cannot connect to a PC. Moreover, many 3D players cannot allow users to mix the soundtracks freely.

  11. doraemonserv2表示:

    >又會關HK MK people的事?

    Many IVE guys other than me are quite egoistic, eventually they show MK (mainstream selfish) behaviours. In sum, they are 小朋友. (check EVCHK for this technical term!)

  12. doraemonserv2表示:

    The most fxxking facts is that 3D Depth, in the mindset of many soundcard manufactuers such as RealTek and Creative/SoundBlaster, is treated as BUG currently becasue the user do not "buy" the real stereo environments (instead, they "buy" the vocal – as the priniciple of interference in physics states, vocal is in the middle track while background music are at sideways: when 3D Depth algorithm applies, the sideways will be constructivly superimposed while the vocal wavefront is destroyed). But for Japanese, the best method of making an karaoke is to use 3D Depth with amplitude adjustment to make an stereo surrounding music instead of simply inverting one of the soundtrack wavefront as dbPowerAMP DSP does. So to enjoy pure music, you can only resort to Japan as they collect many good old soundcards.

  13. 伊死表示:

    有趣的排行榜[emot]smile[/emot]

    那些狂跳幾十位的歌曲背後的動力太明顯了吧? [笑]
    這三段片我在工作時當bgm聽,感覺突然年紀大了…[吓]
    雖然工作動力也陪增…

    感謝分享!

  14. doraemonserv2表示:

    >即是對方MK PEOPLE又如何?別人差又可以反証明你自己勁的?這是甚麼樣的邏輯?還是你想親身示範港女式的「關聯感應式思考」嗎?

    OTL

    We have digressed a little bid. Note that I am just poiting out what MK is, not direcly commenting on something must be good or bad. Remember fuzzy logic always exist in reality. The common-sense – one-dimensional dichotomy of comments are not adpoted by otakus. For an otkau, they just provide supplementary information with use of technical terms, and avoid as many value judgment as possible.

    > 聽歌是個人的事,人家意見,合意見便認同,不合聽你便不要理

    Actually listening itself is not just preference alone – it is a concept of perception. Of course we never identify with others ALL or rebute/ignore ALL – what we could do is try our best to develop more discourses regarding "聽歌" with different perspectives. I have never declared that 自己正確 because no one is completely perfect. I am just striving for improvement.

    > 又或者你又何如知道別人,或者至少榜上的日本人用什麼器材來聽?你入過對方屋看過嗎?為什麼你就這樣肯定?我很好奇想知。

    Read (by subscription) the 4 series of The Economist of 2007/09, and you will know I am simply citing the statistical result from the study of Japanese Enterprise (Technology Quarterary)

    > 我一早講明只要當參考便可以了,不用認真的。

    At least one should know what standard of refernce you have declared crystalc-clear. If others refuse to declare, I simply providing mine to provoke more room for discussion.

    > 這是基本「邏輯」

    If you have studies Pure Math (HKAL), you can explain how it is: It is refered as "neccessary and sufficient conditions".

    > 還是你其實是想親身說明何謂「關聯感應式思考」嗎?

    I anticipate for you proof about this if it really exists as a fact (or is it just your feeling – using feeling is absolutely Okey, but without other methodology partiality will develop and kongGirls will probably use this chance to install some prejudge angles to you! Be Aware! If you do not sure how to comment on others more comprehensively, try searching for "six thinking hats" – it is especially useful for work and study.

    > 你其實是否把MASTERING和ENCODING兩者搞混了?

    No. The displacement (vector of distance) of the musical instrument emitting sound determines the expected sound effect. Of couse NOT all songs use 3D-Depth (for example, LMF need vocals to convey messages so musical instrument is subsidary)

    > 咁又關MK people什麼的事?

    Let me declare what MK current is clearlt:

    MK = too conformist to mainstream egocentrically while lacking originality.

    MK itself is a flow concept, NOT stock concept. So postmodernists like otakus always amend the primitive definitiions of MK. By the virtue of this MK is no longer a HK slang alone.

    You know, this harms ACG systems as they probably privatize resources from public sphere to their own unmobilizable assets such as copyright constraints. As a corollary, we can say that CASH, IFPI and JASRAC are MK.

    You many observe how useful sociology is after seeing the aforementioned discourse.

  15. doraemonserv2表示:

    typo:

    clearlt==> clearly

  16. doraemonserv2表示:

    debut:

    bid==> bit

    orz

  17. doraemonserv2表示:

    > 我完全不明白你在說什麼

    OMG. Maybe we will just talk about common sense only in future.

  18. xelns表示:

    those are all classics XD ~~~~  love them all… interesting to see that more then half of the songs are over 10 yrs old ^^;;; incredible…  and they're still standing strong!! recently i think the anime music are evolving into commercial purposes but seems lacking the eletrified chemistry as used to be brought up by the older theme songs …  however, i strongly agree that this is just an intolerant result finalized by a group of japanese voters… for sure we can't base on this list to judge…

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